I'm not entirely positive about this and it will need some investigation and testing before we decide whether to fix it or not.
I think for most of the ES team that Zeus, Poseidon, Isis and Loki are the easiest to play--their strategies are either straight forward (all but Isis) or they have some nice defensive bonuses (Isis and Poseidon). Odin and Ra require you to pay more attention to individual unit micromanagement. Set, Hades and Thor require a little more experimentation and creativity. This isn't to say they are weak--just that you will probably love or hate these guys, whereas anyone can pick up and play the others. For example, Set can get a lot out of Pharaoh-summoned animals, but you have to be willing to pay attention to your Favor rates and food gatherers.
- A Pair of Golden Lions: Summons two golden lions for you to command. If killed, they will respawn at the temple after one minute
- Ankh of Ra: Provides a steady trickle of favor
- Anvil of Hephaestus: Armory technologies cost 10% less
- Armor of Achilles: Infantry have 5% less hack damage vulnerability
- Arrows of the Alfar: Towers, Fortresses and Town Centers have 20% more attack
- Black Lotus: Villagers gather food from farms 10% faster
- Blanket of Empress Zoe: Buildings have 20% less crush damage vulnerability
- Boots of Kick Everything: Heroes move 20% faster
- Bow of Artemis: Archers cost 15% less, Trolls cost 15% less wood, Centaurs cost 20% less wood
- Bridle of Pegasus: Summons a Pegasus for the player to command. The Pegasus reappears at the temple after one minute if killed.
- Buhen Flagstone: Walls cost 25% less
- Canopic Jar of Imsety: Infantry train 15% faster
- Catoblepas' Scales: Myth units have 20% less crush vulnerability
- Dwarven Calipers: Siege weapons cost 20% less
- Eye of Horus: Town Centers support +2 population
- Eye of Ornlu: Hypaspists, Axemen and Throwing Axemen have 5% more attack
- Fetters of Fenrir: Villagers kill nearly all animals in a single shot
- Girdle of Hippolyta: Toxotes, Chariot Archers and Throwing Axemen have 5% more HP
- Harmonia's Necklace: Villagers gather gold 10% faster
- Harter's Folly: Scouting units have 2 more LOS
- Head of Orpheus: Buildings have +8 LOS
- Hera's Thundercloud Shawl: All human soldiers have 5% less pierce damage vulnerability
- Khopesh of Horus: Hero damage multiplier vs Myth units increased by 1 (EG, if a Hero has Damage x7 vs myth units and the player gains this relic, it becomes Damage x 8.)
- Kithara of Apollo: Villagers move 20% faster
- Mithril Horseshoes: Cavalry move 10% faster
- Monkey's Head: Summons three monkeys to serve the player. The monkeys will respawn at the temple one minute after they are killed.
- Nose of the Sphinx: Buildings have 15% more HP
- Odin's Spear: Hoplites, Spearmen and Ulfsarks have 5% more attack
- Oseburg Wagon: Caravans cost 25% less and move 15% faster
- Pandora's Box: Myth units train 25% faster
- Pelt of Argus: All units gain an additional 6 LOS
- Pygmalion's Statue: Villagers have 40% more HP
- Reed of Nekhbet: Naval myth units have double attack
- Ring of the Nibelung: Provides a steady trickle of gold
- Scarab Pendant: The Helepolis, Siege Tower, Scarab and Portable ram all have their damage multiplier against buildings increased by 1.
- Shard of Blue Crystal: Villagers gather wood and gold 5% faster
- Shingles of Steel: Houses have triple HP
- Ship of Fingernails: Provides a steady trickle of food
- Sistrum of Bast: Villagers cost 10% less
- Staff of Dionysus: Villagers carry 20 more food
- Tail of the Cerberus: Myth unit special attacks take 25% less time to recharge
- Toothed Arrows: Archers and Ballistas do 5% more damage
- Tower of Sestus: Towers do 30% more damage to units at range, 10% more damage to units attacking their base
- Trios Bow: Archers have 2 more range and LOS
- Trojan Gate Hinge: Walls have 20% more HP
- Tusk of the Iron Boar: Cavalry and Chariot Archers have 10% more HP
- Wand of Gambantein: Temple technologies cost 20% less
- Wedjat Eye: Myth units cost 10% less food, wood and gold







